![]() StateInfo = collections.namedtuple('StateInfo', ('Title', 'Description', 'SimpleDescription')) TutorialQuestsForStats =, unexpected ui state' _STRING_TRIGGER_TYPE_RELATIONSHIP = 'relationship' _STRING_TRIGGER_TYPE_CONTRACT = 'contract' ![]() _STRING_TRIGGER_TYPE_GUARDIAN_PROPERTY = 'guardianProperty' _STRING_TRIGGER_TYPE_PROPERTY = 'property' _STRING_TRIGGER_TYPE_GUARDIAN_CHANGED = 'guardianChanged' _STRING_TRIGGER_TYPE_SELECTION = 'selection' _STRING_TRIGGER_TYPE_RANDOM_ITEM_COUNT = 'randomItemCount' _STRING_TRIGGER_TYPE_RANDOM_KILL_COUNT = 'randomKillCount' _STRING_TRIGGER_TYPE_ITEM_COUNT = 'itemCount' _STRING_TRIGGER_TYPE_KILL_COUNT = 'killCount' _STRING_TRIGGER_TYPE_PROXIMITY_ENTER = 'enter' _STRING_TRIGGER_TYPE_CONVERSATION = 'conversation' SYSTEM_MESSAGE_ID_ITEM_TURNED_IN = 'Quest_msg_item_turned_in' QUEST_VAR_KEY_TARGET_COUNT = 'targetCount' QUEST_VAR_KEY_TARGET_CLASS_ID = 'targetClassID' QUEST_STATE_CHANGE_TIMESTAMP = 'changedTime' QUEST_STATE_KEY_REWARD_APPLIED = 'rewardApplied' QUEST_STATE_KEY_PLAYED_COMPLETE_CUTSCENE = 'playedCompleteCutscene' QUEST_STATE_KEY_TRIGGERED_FORWARD_INDEX = 'triggeredForwardIndex' QUEST_STATE_KEY_BACKWARD_REVERTIBLE = 'backwardRevertible' QUEST_STATE_KEY_FORWARD_REVERTIBLE = 'forwardRevertible' ![]() QUEST_STATE_KEY_QUEST_GIVER_UID = 'questGiverUID' QUEST_STATE_KEY_PATTERN_QUEST_KEY = 'patternQuestKey' QUEST_STATE_KEY_INSTANCE_ID = 'instanceID' QUEST_STATE_KEY_RESULT_STATE = 'resultState' QUEST_STATE_KEY_PENDING_NEXT_STATE = 'pendingNextState' LOG_INFO = natuum.getLogger('quest').info LOG_DEBUG = natuum.getLogger('quest').debug Import abc, collections, enum, numbers, os, re, math, thing, natuum.util, natuum.cutscene, natuum.relationship, natuum.gameClassįrom import CarveResultEnum
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